Integrate the SDK

The new Flash SDK is compiled into SuperAwesomeSDK-3.2.9.AdobeFlash.swc . You’ll need to download this file and save it somewhere to disk, so you can add it to your project.

Note: This document assumes:

  • an Adobe Flash Professional CC project named AdobeFlashDemo.fla
  • a main class file called AdobeFlashDemo.as, containing
  • a single AdobeFlashDemo class, extending Sprite

Add the SDK

To add the SDK to the project, simply copy the file you just downloaded, SuperAwesomeSDK-3.2.9.AdobeFlash.swc, into the project root and setup library paths:

Go to the File -> Publish Settings menu. A pop-up will appear with different settings. Press on the Action Script 3 Settings button.

_images/IMG_02_Setup_1.png

There, in the Library path tab, add the relative or absolute path to where you have saved the two files (in this case, the /project_root folder). In this way, your whole project will have access to the SDK.

_images/IMG_02_Setup_2.png

Press OK and then make sure that in the Publish Settings menu the Local playback security option is set to Access network only.

_images/IMG_02_Setup_3.png