Initialise the SDKΒΆ

The first thing you’ll need to do after adding the SDK is to initialise it in a custom Application subclass in your Android app.

public class Demo extends Sprite {

  public function Demo () {
    super ();

    AwesomeAds.initSDK(true)
  }
}

Where the initSDK method takes a boolean parameter indicating whether logging is enabled or not. For production environments logging should be off.